I think all the ECM mechs have their strengths/weakness. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. . Otherwise remains the same. MWO ECM is the closest thing there was to that. Back to top. This includes the paperdoll info. Unlike other Locusts, it has no weapons in the arms. You don't really get much better or effective than that. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. So like I just wanna know, will there be any new ECM. Rage; 2,949. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. At least to me. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Compared to other Commandos, it has the greatest number of missile Hardpoints. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. de] with Medpulse. Radio waves This. Across all its variants it can perform any role you could envision for an assault mech. Despite their small size they can be quite formidable having a small profile and being fast. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. Started by zortesh. Realistically you should play. The best support mech in MWO is the one that you can rely on to support you. . Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. I am a huge fan of the Assassin, but it does play like a light mech. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Thunderbolt. ECM Disrupt stops enemy mechs from getting the little red dorito over you. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. 84%. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Edited by. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. No active probe, TAG, etc. Unfortunately the sensor lock cripples the mech just like Raven's case. Hellbringer's the top heavy ECM mech if you ask me. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Let's try to keep focus here. Edited by Tesunie, 13 February 2018 - 11:38 PM. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. . Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Jump to content. Its more of the mobile/supportive peaker. Whether you need help with entry level mech builds, would. Edited by cSand, 08 March 2015 - 09:04 AM. Lots of heat sinks. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Along with the Battlemaster, which also mounted Command Consoles in the lore. A bit outdated, though. I mostly use my Viper "Medusa" for this role. Hell, IS ECM mechs in general are basically non-existent in CW drops. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. One set of their side torsos gets a big armor buff, which is what I run. Mechs able to use stealth armor which have tonage and. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. It require line of sight to detect enemy unit. but should be a bug. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. All other mechs will have to make a choice between the defensive ECM or. Enemy ECM should be a large red hued circle on your radar. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. . Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. I voted "No. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. It has no effect on units friendly to the unit carrying the ECM. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. You could also run 2 HLLs and 4 ERMeds on a nova. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Back to top #3 Mcgral18. Kingkrab is fun but a pain to pilot on wavy maps. A good old Hellbringer Laser Vomit build fits the bill very nicely. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. One side rushes the other and average games last about 6 mins that way. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Plus, ECM. . MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. . It was more varied and interesting,. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Wow, this went off-topic fairly. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. That being said there are tons of good light 'Mechs. we have enough atm in the game. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Cheap? The Griffin 2N is a banger. is faster, and it's payload and firepower aren't bad, even with ECM. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. 1) An enemy with an ECM. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. The PPC can be replaced for a Large Pulse. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. fixed bug where toggling engine up/down caused clan xl to change to IS xl. I have seen multiple UAVs getting shut down just because a. Both variants use SSRM2 and just run around wildly, shooting at. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Plus, ECM. both ecm mechs with great dakka. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. 5 tons and occupies 2 critical slots. . I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. These two mechs are ultimate stealth squirrels. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Meh, trip-light PPCs are better than an ER. They trade speed and maneuverability for firepower and armor. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. Visit [ mechs ] to explore the 'Mech database. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. Finally, there's a sort of "catch-all" term, "Line 'Mech". MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. 6) You are not always the scout. streak-6 boats. The mech must first have ECM to be able to equip Stealth Armor. This is why the more mechs you have, the more effective AMS is. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. 5 tons and occupies 2 critical slots. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. The heat build-up from firing until full jam bar is about 80%. Other light mechs are useless against these 2 ecm mechs. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. ECM only (no skills) on your mech: Enemy range for you is reduced. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. It doesn't actually reduce sensor ranges. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. Stealth armour makes you untargetable by normal means. ECM is not really that useful quite frankly. Hmm decisions, decisions. Now, everything else is pretty much free game. Its a very solid mech that can put out good numbers and is going to be generally useful. BAP/ASM/ECM/NSS BAP: +15% detection. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. 84%] - View) Percentage of vote: 5. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. 15. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Also. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Essentially it boosts radar coverage, locking and scan strength. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. 2. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Member. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. Works other way too. So without further ado, here they are! URBANMECH UM-R80. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. Now, it's not mountable on any of them. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. The ability to equip an ECM suite to a Mech will be limited to specific variants. ago. Lrm 40 and under is just lol. The Clans have ripped a page from the. scr is capable of that. Other BAP features gets overridden by the active ECM. ECM is great for being less targeted, so you can shoot more. King Crab KGC. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. in lore. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. ECM is useful, yes, in the initial phases of the fight. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. #10. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Started by GoldenArbiter, Jan 27 2013 07:23 PM. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. The advantage would be that players can drive the mech they want to drive with or without ECM. 3) Other symbols Target This enemy mech is marked by TAG from a team member. MechSpecs is a community for every level of MechWarrior Online fan. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. Maybe my mind was playing illusions again or the drugs were just too strong. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. MWO can not target any enemy mechs "hidden" by the ECM AOE. (don't freak out. Edited by Asmosis, 04 December 2012 - 06:17 AM. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. Second favorite mech is and always will be the timber wolf. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. Based on the feedback,. TLDR: faster lock-on ecm. Urbanmech K9 with 5 MPL. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. Member. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. The reason is simple. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. It will be hot with 2x ERPPC. 3) Other symbols Target This enemy mech is marked by TAG from a team. ECM 4xSRM4 for close range combat. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. If team A's scout gets close in to Team B's units. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. The disadvantage would be a greater diversity of mech builds that include ECM. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. Especially in the larger CW maps. (as long as both are in the 200 meter radius) its safer to assume. It's one of my mechs with highest KD and W/L and I don't even. Warhammers are like 70ton Annihilators. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). 52%] - View) Percentage of vote: 80. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. Ecm mechs can't get a decent weapon loadout. I think the 1b would have been a better choice. It's better to invest those points. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. The only "downside" is the reduced space but honestly I hardly even notice it. Other BAP features gets overridden by the active ECM. It works the same way as an ECM in counter mode. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. my favourite mechs are: ecm fafnir with 4x rac2. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. not rediscovered tech, new-old tech. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. Questions About Mechs And Ecm. Edited by Asmosis, 04 December 2012 - 06:17 AM. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. As all proper lights these are pretty hard to play. Dakka, dakka, dakka. . Maybe the plan is to wait until clans? According to Sarna. No mech causes quite the nuisance in long-ranged drops as. You need to be running an ECM mech. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Member. 4LPPCs, stealth and heat sinks. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). You need to get a counter-ECM on the target. Dont deny it completely because that. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Jump jets (JJ) are classified as Equipment in MWO. Therefore the best support mechs are the mechs that output the best damage. None of the mechs have jump jets. . Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. . MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. The LCT-PB "Pirate's Bane" is a Hero Mech. 14%]). Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. what they said hellbringer is the best ECM capable. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). It is very mobile mech. Thats why it feel like theres no radar right now. I think in a one on one showdown between the armored cicada. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. That being said there are tons of good light 'Mechs. This would be a QoL change with little impact on general gameplay. Versatile medium mech with decent tankiness. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Personally I would prefer fleas over locust. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. Otherwise remains the same. com ECM used to hide your mech up to 0. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. It also will cancel one enemy mech ECM within 150m. two emptied . But the problem is: its not addition, it usually has a price of some weapon mounts. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Finally, there's a sort of "catch-all" term, "Line 'Mech". Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. NARC and PPC hits disable stealth armour. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. Its a fun build. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. slots will now turn red when over, as tonnage does. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). So a Clan medium mech can definitely field a larger ballistic weapon +. ECM skills reduce the amount of time needed. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Posted 05 December 2012 - 03:17 PM. Preferably one that doesn't suck balls and move like a freight train. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Finally this is game is PvP exclusively. This is your only option if you want ECM. It is very mobile mech. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. Once they reach the front line however, these monsters use their awesome weaponry to. BTW I killed another K2 gausscat just last match. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. Standard should be 10 seconds. No longer partially counters ECM. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Raven or Cicada. Yeah, driving assaults in MWO is not a good idea. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. Especially on Mechs sub 50 tonnes where. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. So something that gives both might be a blood asp with ECM and LRMs or something like that. 1) Add only one of the following quirks into CT of the mech:-2. Hang near the big guys and keep your lasers on CD. Any thoughts? Back to top #2 Carrioncrows. holy shit, this thing is awesome. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. (I can't find the reference on it, but I remember reading it quite clearly as described above. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. I care not as to how one does game-play or skill, it makes no difference. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Most missile mechs do have lasers and/or bal hard points. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. MechWarrior Online. Member.